Thursday, October 22, 2009

Entry 6 - Big Buck Bunny / Blender

( http://www.furtherfield.org/displayreview.php?review_id=306 )

Big Buck Bunny is an animated 3d film about a rabbit that fights back against some evil squirrels. What makes the movie special is that it was made with Blender, a free 3d modeling / rendering program, and is licensed under the Creative Common's Attribution license. The source of the project is provided, so anyone who owns a copy has full access to the resources and assets used, and can make derivative works and use it as they wish.

This is very different from the way most media is consumed. Most media is restricted at its very core. This revolutionary approach could be a glimpse of the future of similar media. There's an incredible amount of creativity that could be harnessed with this open source art.

Entry 5 - Ubermorgen.com: Google Will Eat Itself

( http://www.furtherfield.org/displayreview.php?review_id=362 , http://www.gwei.org/index.php)

Ubermorgen.com is a website of collaborative conceptual art projects by Hans Bernhard and lizvlx. The projects are presented in a "hackivist" style, with the main page extremely minimalistic, with a white background and black text, formatted like a command prompt. One project on the page that interested me was titled "Google Will Eat Itself". The project is a company that generates money through google ads on a network of hidden websites, and automatically uses that money to buy Google shares. In essence, as Google makes revenue from the advertisements, it gets bought out with those same funds.

I thought it was a very interesting work because of its parasitic nature. To me, it seemed like it worked in a way similar to Google itself. Google is taking over the internet with its use of ads that make money for itself and grow bigger based on the content of others. With Google Will Eat Itself, the content of Google is being used to make GWEI bigger, its tactics being used against itself.

Tuesday, October 6, 2009

Entry 4 - SwanQuake: House

( http://www.furtherfield.org/displayreview.php?review_id=333 )

Igloo's "SwanQuake: House" is a piece of interactive art, where the user navigates an urban setting with fantastical, surreal elements. The user navigates through areas such as an apartment, a stairwell, and a subway station, inhabited by ghostly figures, giving a sense of threat. The user eventually finds an underground warehouse housing a number of motion-captured dancing figures.

The art of dance is unexpected in 3d interactive art, because of the violence that games, which use the same method of delivery, rely on. The dancing bodies celebrate life, rather than the usual celebration of death found in violent media. It seems that SwanQuake: House is not available to the public at the moment, so I could not try it out myself, but it was reported that it is easy to miss areas and not see the full experience. This is an issue that all interactive art has to a degree, but it is up to the artist to balance the amount of freedom and interactivity that the user has.