( http://www.furtherfield.org/displayreview.php?review_id=333 )
Igloo's "SwanQuake: House" is a piece of interactive art, where the user navigates an urban setting with fantastical, surreal elements. The user navigates through areas such as an apartment, a stairwell, and a subway station, inhabited by ghostly figures, giving a sense of threat. The user eventually finds an underground warehouse housing a number of motion-captured dancing figures.
The art of dance is unexpected in 3d interactive art, because of the violence that games, which use the same method of delivery, rely on. The dancing bodies celebrate life, rather than the usual celebration of death found in violent media. It seems that SwanQuake: House is not available to the public at the moment, so I could not try it out myself, but it was reported that it is easy to miss areas and not see the full experience. This is an issue that all interactive art has to a degree, but it is up to the artist to balance the amount of freedom and interactivity that the user has.
Tuesday, October 6, 2009
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